package org.ilovecode.buttons
{
	import flash.events.MouseEvent;

	public class GraphicFloorButton extends FloorButton
	{
		//Color when menu is active
		private const ACTIVATED_COLOR:uint = 0xB7B7B7;
		//Color when menu is not active
		private const DEACTIVATED_COLOR:uint = 0x737172;
		//Color when mouse is over menu item
		private const SELECTED_COLOR:uint = 0xDC8816;
		
		//TODO Refactor (transfer all mouse higlighting from BasicScreen to this class
		public function GraphicFloorButton(id:int=999, name:String="", enabled:Boolean=true)
		{
			super(id, name, enabled);
		}
		
		override protected function handle_Click(event:MouseEvent):void
		{
			super.handle_Click(event);
		}
		
		override protected function handle_MouseOut(event:MouseEvent):void
		{
			super.handle_MouseOut(event);
		}
		
		override protected function handle_MouseOver(event:MouseEvent):void
		{
			super.handle_MouseOver(event);
		}
		
		
	}
}